Resume

Key Skills:

  • Designing and implementing game features

  • Game design / level design / world-building and lore design

  • Gameplay programming / tools programming

Proficiencies:

C++ / C# / Javascript / Unity 3D / Unreal Engine / 3ds Max / Photoshop / Visual Studio / Favro / Slack


Work Experience:

2022 to Present - Senior Game Designer, Bethesda Game Studios - Rockville

Titles:

  • Starfield - 2023 (PC, XBOX)

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2018 to 2022 - Game Designer, Bethesda Game Studios - Rockville

Titles:

  • Fallout 76 - 2019 (PC, XBOX One, PS4)

  • Fallout 76: Wastelanders - 2020 (PC, XBOX One, PS4)

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2016 to 2017 - Lead Level Designer / Programmer, Sparkypants Studios

Titles:

  • Dropzone - 2017 (PC)

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2009 to 2016 - Level Designer / Programmer, Firaxis Games

Titles:

  • XCOM: Enemy Unknown - 2012 (PC, XBOX 360, PS3)

  • XCOM: Enemy Within - 2013 (PC, XBOX 360, PS3)

  • XCOM 2 - 2015 (PC, XBOX One, PS4)

  • Civilization: Beyond Earth - 2014 (PC)

  • Civilization: Beyond Earth - Rising Tide - 2015 (PC)

  • Civilization VI - 2016 (PC)


Education:

2008 - Game Art and Design, Bachelor of Arts, Art Institute of Phoenix

 

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