Resume
Key Skills:
Designing and implementing game features
Game design / level design / world-building and lore design
Gameplay programming / tools programming
Proficiencies:
C++ / C# / Javascript / Unity 3D / Unreal Engine / 3ds Max / Photoshop / Visual Studio / Favro / Slack
Work Experience:
2022 to Present - Senior Game Designer, Bethesda Game Studios - Rockville
Titles:
Starfield - 2023 (PC, XBOX)
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2018 to 2022 - Game Designer, Bethesda Game Studios - Rockville
Titles:
Fallout 76 - 2019 (PC, XBOX One, PS4)
Fallout 76: Wastelanders - 2020 (PC, XBOX One, PS4)
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2016 to 2017 - Lead Level Designer / Programmer, Sparkypants Studios
Titles:
Dropzone - 2017 (PC)
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2009 to 2016 - Level Designer / Programmer, Firaxis Games
Titles:
XCOM: Enemy Unknown - 2012 (PC, XBOX 360, PS3)
XCOM: Enemy Within - 2013 (PC, XBOX 360, PS3)
XCOM 2 - 2015 (PC, XBOX One, PS4)
Civilization: Beyond Earth - 2014 (PC)
Civilization: Beyond Earth - Rising Tide - 2015 (PC)
Civilization VI - 2016 (PC)
Education:
2008 - Game Art and Design, Bachelor of Arts, Art Institute of Phoenix